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Overwatch 2 season 3 map pool
Overwatch 2 season 3 map pool







overwatch 2 season 3 map pool

Heroes no longer take damage from their own abilities i they’re on the other side of a friendly barrier.Fixed some issues with shadows across the map.Fixed a bug that allowed some heroes to get inside of the payload.Replaced some missing pillars on Sanctum.Fixed some areas where Torbjörn could place his turret in unreachable spots.Fixed some areas that could be used to escape the playable space.Fixed geometry that allowed some heroes to contest undetected.Fixed an area of the map where players could get stuck.Fixed a bug with Torbjörn and Symmetra’s turrets displaying hostile red overlays in Deathmatch for the player that placed them.Resolved an issue with purchases not immediately showing up after purchase.Fixed an issue with the Lifesaver Challenge not counting Mercy’s Resurrect as a “Save”.Resolved an issue where several products couldn’t be unlocked from the Hero Gallery.Fixed a bug that caused some players to lose competitive challenge progress.Fixed a bug that was causing Roadhog’s breaths to not be audible when viewing some animations in the Hero Gallery.Weapon swap time reduced from 0.5 to 0.35 seconds.Ability input can now be held to activate.Cast time reduced from 0.15 to 0.1 second.Cooldown rate reduced from three-times to two-times faster.

overwatch 2 season 3 map pool

Movement speed bonus decreased from 50 to 30 percent.Arm hit volumes width decreased by 15 percent.Primary fire once more gains ammo from damaging barriers.Primary fire ammo consumption rate increased from seven to ten per second.Beam charge rate and decay rate increased by 20 percent.Overclock energy charge rate increased to 20 percent.Primary fire damage per projectile increased from nine to ten.Secondary fire damage now scales with energy from 30-130 damage.Secondary fire critical damage multiplier reduced from two to 1.5.Secondary fire damage falloff starts at 40 meters (from 70).Energy delay before draining reduced from eight to five seconds.Minimum delay before firing consecutive projectiles reduced by 20 percent.Explosion damage reduced from 300 to 250.Delay before projectiles drop reduced from one to 0.6 seconds.Reload speed bonus increased from 25 to 35 percent.No longer provides movement speed bonus.Healing multiplier increased from 1x to 1.25x damage dealt by wounds.Wound duration reduced from five to 4.5 seconds.Torso and head hit volume size increased by 12 percent.Temporary health gained per target attacked with abilities increased from 30 to 40 health.Maximum temporary health increased from 150 to 200 health.Enemy slow duration increased from two to three seconds.Minimum damage mitigated needed to empower Rocket Punch now 80 damage (down from 90).Duration increased from two to 2.5 seconds.Cooldown reduced from eight to seven seconds.Cooldown reduced from four to three seconds.Minimum time to cancel now set to 0.12 seconds from 0.25 seconds.Non-Empowered Rocket Punch stuns for 0.25 seconds on wall slam.Empowered Rocket Punch wall slam duration range reduced from 0.5-1 to 0.25-0.75 seconds.Wall slam damage range decreased from 20-40 to 10-30 damage.Impact damage range increased from 15-30 to 25-50 damage.









Overwatch 2 season 3 map pool