

Maybe they are more responsive, but the AI is not any smarter. For Harder and Hardest, they cap at around 130 villagers and will attack you earlier. I don't think that is smarter AI, just faster and tougher.Īs far as I can tell, at least for AoE II, the Hard difficulty is capped at 80 villagers and unless you fall very far behind, only attack when they reach Castle age.


It's why the Dark Souls trilogy and Bloodborne are so highly regarded, because it's something FROM seem to have mastered when almost no one else can. "Hard but fair AI" is the absolute Holy Grail for modern AI programming and it's so hard to achieve and so easy to fuck up, developers don't really bother with it. It's why multiplayer is such a thing, because everyone is initially on a level playing field. I think there's also the issue that most gamers - meaning casual people who only buy 3 games a year, if that - want games that are relaxing power fantasies to chill with after work, not gruelling difficulty walls you have to study hard and practice to overcome. In Age of Empires II on the toughest difficulty level, the AI can launch 3-4 simultaneous attacks on you with the same faction, micro-managing units with precision that's impossible for a human to match, but obviously that's unfair as even the best human can't fight three battles simultaneously, so they have various ways of easing the challenge down. There are games where they've done interesting things with the AI, but the problem is that it makes it far too tough to beat. You just have to avoid the mountain of metroidvanias, '90s-style shooters, and crafting games. Most AAA games have settled into the same handful of templates that they use over and over again, but the indie scene absolutely puts out new experiences. I wish more of them invested more in story and writing, but that's harder to show off in trailers than particle effects and realistic lighting.Īs for new experiences, they do exist, but they're buried under the overwhelming quantity of other stuff coming out every single day. They say they do, but if they encounter it they just get frustrated quickly. Games are fully capable of having better AI (well, action-y games at least strategy games are maybe a different story) but there's been a ton of audience testing showing that most players don't actually want better AI.
